CATEGORY
UI/UX · Interactive Storytelling
ROLE
Concept, information architecture, interaction, and UI design
TOOLS
Figma, Photoshop, Illustrator · AI-assisted image generation
CONTEXT
Individual student project · FH Aachen
An interactive mobile companion that helps new D&D players explore rules, characters and terminology without losing the game’s flow.
Adventurer’s Inn is a mobile companion designed for people who are new to Dungeons & Dragons. It turns dense rules, character information, and game terminology into clear, easy-to-browse content that can be accessed without interrupting the flow of play.
The interface combines a fantasy-inspired visual language with clear information architecture, progressive disclosure, and quick glossary access. The goal was to make complex information feel more approachable while preserving the atmosphere and character of the game.
Ideation & First Drafts
The Adventurer's Journey at the Inn
Progressive Disclosure
Revealing content in stages: choose an area, scan the options, and then open the longer explanation.
Design to Digest
A dense rule system divided into four stable entry points, each answering a different beginner need.
Visual System
Flexibility & Efficiency of Use
The glossary supports exploration by browsing and direct lookup when the term is already known.